Scrappy Weapon - TV Tropes. Guess which weapon nobody ever uses. In video games, you're bound to find at least one weapon or offense- oriented piece of equipment that you like to use, and use it regularly. Then there are the weapons that are either difficult to use effectively, useless in most situations or just plain unfun to utilize. Most people try to avoid using these weapons if they can afford to do so, but some games require you to use them at least once, usually to defeat a boss, solve a puzzle, or find an important item, at which point they are either discarded or forgotten. Note that this is not limited to weapons: Magic, offensive items, Mons or fighting moves can also fall into this category. Contrast with Joke Item, which is an intentionally weak or useless weapon or item, So Last Season, where a weapon that was good for what it did is replaced by a newer, better one, and With This Herring, which is about deliberately being given poor (albeit usable) equipment by the important NPCs when the fate of the world is at stake. While this list contains weapons that suck, none of them are to be confused with Weapons That Suck. Particularly sucks in the original NES games, especially if you had the Holy Water or Boomerang. Someone on the dev team apparently noticed, since in later games the Dagger's low damage is usually offset by making it the cheapest subweapon to use, and sometimes giving it a semiautomatic rate of fire. That is because all of your subweapons get a damage boost, making it a strong weapon. The second is that the upgrade, at no cost, is the homing dagger. And it is very useful (ties with the cross as the cross does more damage and hits more targets, but doesn't home in on targets). Played straight with every other mode though where they are virtually useless, outside of item crashes.
The dagger deals a lot more damage to him if you can time it right with the lightning. It's also your only hope if you die against the Frankenstein monster in the first game. Haunted Castle fixes it by making it work on most enemies, even Dracula, and lowering its heart cost to two. It has worse stats than her starter weapon, even lowering some stats from unarmed. The only thing it's good for is killing a specific enemy with it to complete a quest. Jonathan gets the Jet Black Whip. By the time you find it it's already outclassed by your other weapons, and it's Dark Element, meaning its damage is reduced even further against most enemies in the game. Seemingly, its only purpose is to use against Whip's Memory, but even with its elemental damage it is weaker and less effective than other weapons at your disposal - even if you're ignoring the Lethal Joke Weapon of a mastered Cream Pie. Defeating one of the final boss's forms, and 2) Using its range to destroy a pot in one puzzle. It's one of the weakest weapons in the entire game, and the katana, chain whip, and flail can all do what it can do better. On the other hand, the remake turns it into a Lethal Joke Weapon after you've chanted all the mantras, as it does the same damage as the flail whip but has slightly longer horizontal reach. While some of the other items suffer from insufficient usefulness except inside the dungeons, the slingshot is even more irrelevant because of the Bow and Arrow, which is obtained in the second dungeon. Its only purpose after obtaining the bow is to conserve arrows when dealing with Skullwalltulas. In The Legend of Zelda: Skyward Sword, the Slingshot returns, with an almost as useless upgrade in the form of the Scattershot. Not only are the pellets too slow to really hit Keese and lack range, the only enemies they really do anything to are Keese (the only other enemies it can kill are walltulas, which you can use the beetle on, and that doesn't have an ammo limit; everything else, the slingshot will only stun). At least this time the Bow won't be obtained as early as it was in Twilight Princess, so there's enough time for the player to get quite creative when you need it to be: Bokoblin + Tightrope + Slingshot = Fun. It's the only weapon in the game with S Attack and S Stun as well as far range, but since it's Dark Elemental it has no effect on about 8. It also can't be mix and matched with other gun parts like every other gun in the game. Sejuani; Brazen Boar - Comprehensive Jungle Guide (patch 5.5. Sejuani build guides on MOBAFire. League of Legends Premiere Sejuani Strategy Builds and Tools. How huge a difference do DSLR cameras make.The idea behind them is to be high- damage at the cost of low range and slow recovery time (compared to the faster short- range swords and the slow, high- range but weaker spears), but the increase in damage is simply not worth being made so vulnerable. It's likely you will never use hammer- type weapons in the game. It too suffers in that its purpose gets taken by future weapons (such as, again, the grenade). It has very little crowd control capability in a game where crowd control is everything, meaning it's very easy to get interrupted in the middle of a combo. On higher difficulties this can mean instant death if you're so much as love tapped by one mook, only to have all of his friends follow up. Its range is pathetic, its damage even more so, and attacking with it forces you to stand still while you strike, unlike every other weapon in the game. It has a special attack that allows you to control a tornado, but it deals negligible damage, renders you immobile until it's finished, and can't be cancelled. Except you're just as immobile and vulnerable as ever and your main attacks still suck. It's loud and produces a pretty explosion. But it burns weapons energy fast, and unless you manage to hit the target before it detonates and produces its Flechette Storm, you're not going to hit anything smaller than an M6 corvette. Even worse, thanks to a programmer's oversight, the flechettes lacks any Ao. E damage whatsoever. Its only saving grace is its price tag: as Vendor Trash, a recovered (or manufactured) FBL will net you a roughly quarter of a million credits. It does, however, have one further saving grace. Some players like to pair it in gun batteries with the Ion Disruptor, which can chain- lightning between the flak shards to reach further than it could normally. Furthermore, similar to the aforementioned FBL, they lack actual Area of Effect damage due to a programmer's oversight, which could have otherwise turned these duds into niche weapons. The exception is the Tornado, which can be used to rig certain M3 fighters as bombers for anti- capital work. Some players have had success using them in large quantities to support blockades, however. In X3: Albion Prelude they're much more useful thanks to a buff in firepower and shielding. Each gun type was further divided in three subcategories: alpha, beta and gamma, in increasing order of destructiveness. There was no reason to ever use alpha guns in anything, and betas were only useful in heavy fighters (as gamma heavies were restricted to capital ships). In practice, it's merely a scaled up corvette- sized version of the High Energy Plasma Thrower, with marginally improved range but terribly low Ro. F and consumes more energy than the HEPT. While it has its uses as a corvette and frigate gun (unless you're flying a Teladi Shrike or Xenon Q, who both have terrible generators to recharge their guns), it's a particularly ineffective weapon for carriers and destroyers. The only reason few players would want to use the CIG is its unique stun effect on fighters and freighters below TL- class just For the Lulz. Other than that, it's pretty much Vendor Trash. Albion Prelude buffed the weapon generators on all non- Terran corvettes, making the CIG more useful there. Despite it being the most commonly used . To elaborate, 1. MJ = 1. KJ or 5 Mosquito missiles. This means even the weakest of scoutcraft can survive several volleys of Mosquitoes, which renders the missile only particularly effective against fighter drones or as a harassing weapon. However, since the release of the Bonus Pack, the Mosquito has suddenly found itself useful as an anti- missile weapon thanks in part of the Mosquito Defense Script. In addition, by the time of Albion Prelude, the Mosquito has been buffed to be compatible with any ship, even the Terran/AGI Task Force versions, while having a slight boost in its speed. Brawl had the Team Healer item, which seldom ever showed up in normal play because almost all matches are free- for- all (if not one- on- one like in tournaments), and even during team play, was absolutely useless because it occasionally healed opponents and hurt allies. Although it can be applied effectively, it's still overwhelmingly the least popular heavy weapon; very few players use it. Each shot does anemic damage, requiring a five- round burst to the head to take out enemies. The recoil makes it completely worthless at range unless you're at least Advanced skill with Rifles. And on top of all of that, the formula for enemy ammo drops means killing enemies with it will never get you any more 7. Place a grenade in it and it becomes a mine that explodes with that grenade model's effect. Sounds useful until you realize that the arming delay is so ridiculously short that unless you throw it at wall from a healthy distance, you will blow up with it. Another boon is that, for some inexplicable reason, three mines take up 2x. It's ineffective at anything beyond close range, can't be silenced, is useless against armor, and its inability to reliably get headshots lessens the amount of experience you get. Not helping is that unarmored enemies are much less common after just 2. A PEPS is probably a safer bet, being more effective all around. It's sufficient in the early game for taking out gangbangers, and it has a great Ro. F even when unmodded, but similar to the shotgun, it's nigh on useless against armored enemies. While all missile combos except the default Super Missile are situational at best, Flamethrower is the only completely useless one. It shoots a stream of flames that has a short range and eats through your ammo like crazy (and unlike the similar Wavebuster, it does not home or stun the target).
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